Townscaper’s beauty is in its simplicity. I don’t want added complexity to the core experience, just a tad bit more options. Give me the option to add docks, a lighthouse, or boats that can explore around the coastline. At the moment it’s just a cobblestone-type road, what if we had grass, turf, flowers, sand, or trees that could be used? Some kind of water accessories would be nice too. I don’t want to introduce complexity to it, but the game could stand to have some more visual bells and whistles. I’m impressed with how diverse people’s cities have been with such a limited builder toolkit you’re given.Īs great as it is, there are some things I’d love to see in updates for Townscaper if the developer was up to it. I’ve seen dense large city structures, Gondor-like towers, and sprawling landscapes. ![]() Playing de facto city developer and slowly molding this space into what you can imagine. That’s the beauty of Townscaper – building itself is the reward, with no goals or achievements outlined. ![]() Depending on the distance from each other building, little frills like staircases leading to the ocean or railings. Those houses have a bevy of colors, with swatches on the side to choose from. Placing more houses adjacent or on top of that one extends the size of the house horizontally or vertically. If you place the cursor on top of a piece of land, a modest sized house gets placed in that space. Moving the cursor adjacent to that patch will extend the land out further. With a press of a button, a square shaped piece of land is plopped down. There’s even a small community of players on Twitter, creating daily challenges like building ones laced with canals or filled with neighbors.īuilding towns is fairly simple. That toy uses an empty body of water as the canvas to your town building paint, building a watercolor twinged set of houses of the player’s design. ![]() The one person developer Oskar Stalberg has described it as less of a game and more a procedural town building toy. Townscaper’s world is built on an idea that a game with no goals can be just as fun. Townscaper released in late August, with a much more open ended, “build how you want” style gameplay that could just have easily fit-in, worthy of that same spotlight. That said, it’d be easy to overlook another island town builder released in the same month. This land development puzzle game was an eye-catching, unique indie worth showcasing on the Indie Showcase. In early August, Nintendo announced a trove of indie titles for the Switch, including the small island town building game Islanders.
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